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Video Game History in a Nutshell

Video Game History in a Nutshell



The history of the computer game doesn't return for hundreds of years, but it goes back farther than you'll have imagined. The earliest ancestor of the sport we play today may be a game called "Tennis for Two" that was introduced by inventor John Higginbotham back in 1958. This computer game consisted of a horizontal line across the screen with a brief perpendicular line to represent internet. within the 1960's the primary interactive computer game called Spacewar was invented then the primary game that was played employing a television. Then, within the early 1970's the primary video arcade game called "Computer Space" was introduced. Then within the mid1970's a replacement little company called Atari came out with a game referred to as "Pong" that folks could play reception. the primary two copyrighted computer game products were sold in 1980 by Atari. We've come far within the past 26 years approximately.

Now there are thousands of games on the market and variety of game systems also. They keep improving the features and therefore the products. you'll even download games to play on your telephone or play a computer game on your watch. you'll have a game with 3-D graphics, amazing sound quality and realistic movements. The PlayStation 2, the X-Box, and therefore the Game Cube are a number of the larger names within the industry. The new PlayStation 3 is creating a buzz with its ability to burn DVDs.

There are some concerns related to the explosion of the computer game industry. Children are more obese and fewer active than ever before and a few feel that these games are partially responsible. In response, the computer game manufacturers have come up with interactive games with "dance pads" that allow players to duplicate dance moves. Some people also are concerned with the quantity of violence and sexuality on these games. They see an immediate reference to the increase in violence and crime in society. Now the industry is functioning with an independent planning board which rates the games for content and age appropriateness. this is often an excellent tool for families who want to regulate the kinds of media that inherit their home.

The entertainment software industry will still improve the products and technology out on the market today in response to consumer demand-the history of this product is way from over, but it's come an extended way already.
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