A recent online survey of PC gamers has revealed that "The Sims" is one among the foremost popular and best-selling games of all time.
Electronic Arts, distributors of the sport, announced that the virtual-life game created by Will Wright and Maxis, has sold over 7 million copies worldwide (2002) to dethrone Myst because the top-selling video game of all time. If you mix The Sims with all its expansion versions, The Sims series will have accounted for quite 13 million sales worldwide.
The Sims was first released on February 4, 2000 and, since then, seven expansion packs and a sequel, The Sims 2, are released.
The great appeal of the sport is that, rather than meeting a group of objectives, players engage during a fully interactive environment and are encouraged to form choices about everyday living. it's up to the player to make a decision how he wants to spend his "virtual day," with the sole real objective being the way to organize his time and activities to assist him reach his personal goals.
Like real people, Sims (which also refers to the virtual character within the game also because the game itself) have a particular amount of discretion, which suggests they will prefer to ignore a player's commands and do something else that they think is more important, a bit like real people. for instance, you'll want to form them attend the supermarket or visit a lover, but if their energy state is just too low, the Sim may plan to sleep instead to create up his energy reserves.
The game involves players to form decisions for his or her Sim characters about personal development (such as adding specific activities like exercise and reading to reinforce creativity, and logic), personal hygiene (how often he must clean the house, do the dishes or remove the garbage), personal finances (what quite job does he combat and the way does he spend his income), eating, and sleeping.
Let's say the Sim doesn't have enough eat or sleep, or has not created a healthy environment, they might get sick and die. If the Sim doesn't have enough recreational activities, his fun level bar falls and he becomes depressed (but never to the purpose that he commits suicide).
Players even have control over how their Sim character relates with other characters. they will make their Sim a bitch who insults, slaps or maybe attacks other Sims, which usually means they get insulted, slapped and attacked reciprocally.
